http://www.ascii-wm.net/
All I have to say to this is WOW. Just, WOW.
Thursday, October 26, 2006
Wednesday, October 18, 2006
SA2 : D GM6 redo
Sonic Adventure 2 : Drive, my fangame is being redone in GM6 to prepare for the Vista compatible GM7.
Currently, it looks sweet.
Currently, it looks sweet.
Saturday, October 14, 2006
The wrapper of doom...
Wow....
We had just got on the bus back from the Rennisance Faire (We were there for a music competition -- we got 3rd place)... WELL - My buddy Joey thought it would be a good idea to put a wrapper into my other buddy Dan's cup that he had gotten. Well, of course it had to have a narrow body and a globe bottom... Dammit... It took us 30 minutes, 2 drumsticks a straw, a peacock feather, and 5 people to get it out...
OMG. Joey, you are a MORON!!!!!!!
Wow...
Life REALLY is crazy...
---------------------------------------------
On a side note, we launched rockets on October Friday 13. 3 misfires, 3 successful landings, and 3 lost rockets (they went into the woods...)
We had just got on the bus back from the Rennisance Faire (We were there for a music competition -- we got 3rd place)... WELL - My buddy Joey thought it would be a good idea to put a wrapper into my other buddy Dan's cup that he had gotten. Well, of course it had to have a narrow body and a globe bottom... Dammit... It took us 30 minutes, 2 drumsticks a straw, a peacock feather, and 5 people to get it out...
OMG. Joey, you are a MORON!!!!!!!
Wow...
Life REALLY is crazy...
---------------------------------------------
On a side note, we launched rockets on October Friday 13. 3 misfires, 3 successful landings, and 3 lost rockets (they went into the woods...)
Sunday, October 08, 2006
Friday, October 06, 2006
Sunday, September 24, 2006
Sonic Adventure 2 : Drive
SA2 : D offical website:
http://s_a_2_d.sitesled.com/
Well, I started on this a while ago, but, I haven't posted in my blog for a long time.
Download it, ad post your comments here, on the forum, or at Sonic Cage Dome.
http://s_a_2_d.sitesled.com/
Well, I started on this a while ago, but, I haven't posted in my blog for a long time.
Download it, ad post your comments here, on the forum, or at Sonic Cage Dome.
Thursday, June 15, 2006
Full Engine Details
The Epsilon Engine has been Cancelled!
So Beninantor may continue the project without me.
The details about the Epsilon Engine:
So Beninantor may continue the project without me.
The details about the Epsilon Engine:
The engine currently has trick action moves, rings and springs.
45% of our current progress is detail in moves and enhanced speed.
The engine will be 100% compatible with Sonic Overload 2's engine.
Homing and Light Dash are being worked on currently.
It will be the base engine for Sonic Overload 3 (the final of the Overload series).
We plan to create ringloss after we implement Homing.
The engine was made by me and Benninator.
Wednesday, June 14, 2006
Sonic Next-gen, worth it?
Well, SEGA is taking an incredible risk with trying to "go back to Sonic's roots", but with the introduction of Silver the Hedgehog as one of the cast, well that's not going back to what made sonic popular in the 1st place...
Sega will either rise from the ashes of horible agony (see sonic heroes how crappy it was) or sponteneously combust and never come back again
Sega will either rise from the ashes of horible agony (see sonic heroes how crappy it was) or sponteneously combust and never come back again
Sonic Overload Series
Well, not many people like SOL2 (Sonic Overload 2), but that's all going to change with the Epsilon engine (coded by me and Beninnator). This new engine is several times better, and has several times more polish. Currently, we are working on Light Dashing (when Sonic dashes through a string of rings) and Homing Attack.
Join Team Epsilon and support the Epsilon Engine.
Join Team Epsilon and support the Epsilon Engine.
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